![]() It's too bad that the combat falls short when it's actually necessary, but the surrounding world usually presents enough memorable wonders to make up for it.Īs a spiritual successor to 1999's Planescape: Torment, one of the finest (and strangest) RPGs ever made, Torment: Tides of Numenera embraces its predecessor's isometric design with its use of the capable Pillars of Eternity engine. ![]() It's a strange concept in the context of most roleplaying games, and Torment: Tides of Numenera delivers a satisfyingly strange world to complement it. "Reading," the Nigerian poet Ben Okri said once, "is an act of civilization." Torment: Tides of Numenera embraces this idea, pairing a whole fantasy novel’s worth of quality quest text with a design foundation that champions chatting with enemies rather than running them through with swords.
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